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One Bit Experience, Part 1
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The One Bit Experience site is our side pet-project that we started several months ago. Our goal: to make a simple website that sparked both of our interests and imaginations to be used for our main homepage. Camile indulged herself in paints, colored papers, and glues to construct an imaginative landscape. And Leon spent most of his time photographing and re-constructing the images as a full-blown virtual world right inside the browser. We're still working on the site, but continue reading to take a look at our progress thus far.
Read our previous post to see some very early sketches. Those sketches quickly led to the design direction above featuring the highland coo as a user-controlled character.
After building the highland coo and some of the scene elements with paper and paint, photographs were made. The exciting part was cutting them up and creating a new world using our little website/game engine. The engine is tile-based, meaning it uses tiles as a basic building block (think Super Mario Bros. on the NES). Using our simple map generator built with processing, we mapped our images onto virtual tiles and created our first landscape using Adobe Flash.
By the way, the scene transforms into nighttime when the sun sets in Los Angeles. The weather (wind and rain) is also driven by Los Angeles data retrieved from Yahoo weather.
The final site will allow visitors to move the coo around to navigate the website (by following the potatoes) and admire the scenery. Content (text and images) will float in the background. Our plan is to have a different landscape for each page of our website (one done! Two to go). If we ever finish, we'll post a link.
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